Wednesday 27 March 2013
My First Attempt at a Dark Angels List with the New Codex
As mentioned in my last post, I recently acquired the new Dark Angles codex. Having read through it I don't think Deathwing lists have improved a great deal despite their overall increase in points. With this in mind I have decided to create a dual-wing list with some Imperial Guard allies for support.
HQ
Belial
Librarian
Terminator Armour
Company Command Squad
Lascannon
Astropath
Elites
None
Troops
10x Deathwing Terminators (Belial's squad)
Chain Fist x2
Assault Cannon x2
5x Deathwing Terminators
Chain Fist
Cyclone Missile Launcher
5x Deathwing Terminators
Chain Fist
Cyclone Missile Launcher
Platoon Command Squad
Autocannon
Infantry Squad
Autocannon
Infantry Squad
Autocannon
Infantry Squad
Autocannon
Infantry Squad
Autocannon
Fast Attack
Vendetta
Ravenwing Attack Squadron
Plasma Gun
Sgt: Melta Bombs
Ravenwing Attack Squadron
Plasma Gun
Sgt: Melta Bombs
Heavy Support
None
Total: 1985
I think this list gives me plenty of firepower and flexibility to keep my opponents guessing where the Deathwing will come in. For example, I can send the Ravenwing up one flank and then Deep Strike on the other (Ravenwing have Teleport Homers). I could Deathwing assault with just Belial's squad on turn 1 and then use normal deep Strike for the rest who could come in on his Teleport Homer. The Astropath helps in regard to this, making normal reserves come in on a 2+. I could also Alpha Strike with a turn one Deep Strike and then reliably outflank with the Ravenwing. It's also possible to use a combination of all of these.
Going back to a previous post on getting the first turn, being able to Deep Strike means that you get to shoot your opponent before they can react. This gives Deathwing armies an instant advantage as they can take out key threats and ruin an opponents battle plan. Split Fire and Belial's accurate Deep Strike help in regards to this.
I will put the Librarian with Belial's squad and use the Divination powers for competitive games. In friendly games I'll use Telekinesis and hope to get Gate of Infinity. This would allow an accurate Deep Strike each turn due to Belial's no scatter special rule and would mean that the Vengeful Strike rule, which makes Deathwing weapons Twin-linked on the turn they Deep Strike, could be used every turn. It also makes them very fast Terminators and keeps your opponent guessing what your next move will be. The only drawback is that they are unable to assault after Deep Strike.
The Imperial Guard will hold objectives and provide fire support. The Vendetta is to ensure there is a unit that can reliably take out enemy flyer's and heavily armoured vehicles.
The only question: What do I spend the remaining 15 points on? An Auspex, Infravisvor or Combi-weapon on the Librarian perhaps? Or I could change a Cyclone Missile Launcher to an Assault Cannon and take the Lion's Roar.
Any comments and criticisms? How could this list be improved?
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